Sunday, October 3, 2010

Counter Strike guide BATING+money chart

Counter Strike guideBAITING

One of the hardest things to do when leaving the primordial ooze of the pub, is to leave behind the emphasis placed on personal score. Like it or not, competitive CS players are obsessed with their frag to death numbers. When you are playing in a pub, winning is when you have a great ratio, and the only reason to look at the team scores is to determine when the next map will be played.

The scoreboard obsession can be linked to some of the biggest mistakes that players can make. Let me give you an example. Say you are on the offensive side of de_nuke. Your team sets up a strat of rushing the upper site, assigning you to watch the ramp room flank. Your team rushes upper every single round, and gets shut down completely, leaving you by yourself in the lobby area. Now you proceed in the upper site, trying to clutch the round 1 on 3/4.

While you are able to pick up a few frags a round on the weakened upper site players, you aren't able to get the bomb planted, and don't win any of the rounds. After the scrim, you look at the scoreboard, happy to see that although your team lost the half 15-0, you had more than twice as many frags as your closest teammate.


After the scrim, you head back into vent, and are shocked to hear everyone ragging on you, calling you a baiter. You thought you were going to be praised for being the only one who could get any frags, but instead you receive criticism. Here is why:

One of the jobs of watching the flank is to support your teammates when things get rough and they need help executing on the bombsite. What you could have done was smoke and flash ramp in the beginning of the round and at least delay the flank for a little while, and help your team get entry frags on inner. Your score might not have been as high as it was but you would have won more rounds and possibly the scrim.


That is what separates a good player from an average player: the ability to sacrifice personal glory for the good of the team. A perfect example of this would be a ramp rush on nuke. You have the best spawn and are leading the rush. You throw your flashes and get blinded while running up towards the ramp room. It is your job to keep running forward and use any kind of trick you can do, to draw fire for your teammates behind you who aren't blind. If you stop running forward because you are scared and let other teammates go first, you just baited your team and made a very poor play. Fear should not exist in the offense when you are rushing. A lot of players have the mentality of staying alive as long as possible, regardless of the situation. If there is one thing you get out of this article let it be this: if you die in Counter-Strike you will not die in real life. I'm going to repeat that because it seems like a lot of players play as if they will. If you die in Counter-Strike you will not die in real life!

When your numbers are even, trading deaths with the defense heavily favors the offense in Counter-Strike. When you turn a 5v5 into a 4v4 or a 3v3, you can see how the balance of power shifts to the offense. The defense will have to be spread thin and certain spots will become vulnerable to an offensive attack. Don't be afraid to put yourself out there so a teammate can pick up an easy frag. The worst that can happen is you die and your team will have an advantage to win the round. The best that can happen is you will not die and your team will have an advantage to win the round. I have seen teams fail on the Dust2 catwalk time and time again. Your team inches up and gets to the stairs on cat, you throw your flashes and take the stairs. Then what happens? Everyone is too scared to make a charge to the bomb site and is grouping up around that tall box taking strafing pot shots trying to make a pick. At least 80% of the time this round ends in disaster for the offense. If someone had taken charge and rushed toward the site the offense would have had a very decent chance at winning that round. Sure he may have died but his team would have gained all that territory and be in a great position to take out those defenders.

Another thing to keep in mind is that in counter-strike there are passive players and aggressive players. This is needed and if the team leader doesn't realize the difference between his players it is also going to be disastrous because the passive players are going to wind up negatively baiting the aggressive players just based on their play styles. One of the best traits you can find in a cs player is the ability to make that switch from passive to aggressive at key moments.

Not all baiting is negative. Turning negative baiting into positive baiting will lead to a huge performance increase for your team. The difference between the two is what you do when your teammate puts his life on the line. If your teammate is taking a bombsite or taking a corner so he can draw fire and you are not there to capitalize on the opening they are giving you, you are doing the wrong thing. A positive action on that same situation would be if your teammate ran across or jumped across a crossfire giving you an opening to make that entry frag and you took it. That is an example of positive baiting.

Here is something that you can try if your team is really showing signs of fear on the offensive. The object is to get your team comfortable with dying and take the fear out of them, and making sure everyone is playing with the same level of aggression. What you want to do is have every single person go wherever they want but they can never stop running forward for the entire round until the bomb is planted. Basically they have to keep rushing as hard as they can every single round of the half.

At the beginning they are going to get dominated because they don't really know how to rush. If they did know how, then they wouldn't be afraid of going first. Second, they will see the worst thing that happens is they will die but this can kind of be fun if you treat it like a game. As the rounds go on they will get a feel for the timing and learn some good flashes to throw and possibly even start getting some entry frags. You will still lose the round because this is the most ludicrous offensive strat I can imagine, but your players will genuinely start to lose some of their fear. I recommend staying at this stage of the exercise until you can see everyone is comfortable with leading a rush.

Stage 2
of this exercise is to take that new found aggression and try to incorporate some team work. Continue to treat this like a game, only this time you are 5 men rushing whichever way you spawn. Use the same rules as before: everyone runs the whole way, no stopping for anything, even if you're blind. Spend as much time as you need until you can see that everyone is really rushing their hearts out.

Stage 3
of this exercise is to take your new rushing ability and apply it to situations. This is how your team will learn to sneak rush. Still part of the rushing game, all you are going to do this time is start your all out mega rush from a lot closer to the bombsites. For example, walk all the way into B tunnels on dust2. When everyone is ready start the rushing game, same rules as before. You can do this anywhere on any map.

The final stage of this exercise is to take step 3 and develop it into an effective sneak rush. Have everyone walk B tunnel again, but this time you are going to walk into the site until someone on defense spots you. Then it’s your green light again for the all out super rush, same rules as before. It’s amazing how fearless people can become when they are just playing a game like the rush game. Guess what? Counter-Strike is also just a game and you should have that same mentality all the time. The best trait you can have in CS is to be a passive and careful player but to know when it is time to turn on the switch inside you and become an animal and let out that aggression.

If you find that no matter what you say and do, your teammates still refuse to change, and would rather bait you than work as a team, it may be best to move on. Some people can readily pick up the concept of baiting, and adjust their play accordingly to fix the problem and make sure their actions represent what is best for the team, rather than for themselves. Others, however, will never be able to shed the pressure of having to have the best score in the server, worried that anyone watching will think they are a bad player. They will need to be replaced or you may need to change teams.

Saturday, October 2, 2010

CS BE Random :)Interacting in a society where self-admiration grows by the frag and benevolence needs to be accompanied by Wikipedia links can be a sm

Interacting in a society where self-admiration grows by the frag and benevolence needs to be accompanied by Wikipedia links can be a smidge overwhelming at times. A culture such as ours, as unfortunate as it may be, has always manifested a few lackluster qualities. For many, the need to shelter something as paltry as an ego has become so oppressive that their own in-game ability is essentially as stagnant as the monitor before them. Stagnant, now there's an interesting word - Merriam-Webster's Dictionary defines it as “not advancing or developing,” further realized as a lack of progression. Though that's exactly the position aspiring players are unknowingly thrusting themselves into.

Everyone has had one of those moments: He wasn't supposed to be there, you had just looked away, he came from behind or they peeked from opposite angles at the same time. Sometimes it just seems as if the gaming gods are out to get you and every move you make results in one seemingly random situation after another. This is also about the time where you begin to fall to pieces and spit out words both exaggerated and foul in any half-assed attempt to rationalize the events at hand. And it's all too common.

Phrases like “He's lucky he's so dumb” are formulated to help protect the fragile psyche, and at first glance it seems like the logical thing to do. After all, for years qualities such as confidence have been preached as the marquee trait of competitive stars across the world. And what better way to justify your latest failures than by suggesting uncontrollable intervention – as if that's the only way you can lose? Such a thought process is almost always unconscious, even bordering that of the instinctive. But there is a dangerous fallacy in its logic, one that if is not tended to properly could very likely hold you back from everything you know you're capable of accomplishing.

Confidence is a big part of gaming, obviously because nearly all of it is mental. There is however such a thing as cancerous confidence. Cancerous confidence is more commonly known as an ego trip, which is basically what players put themselves through every single time they explain their latest discomforts with screams of “random” or “lucky.” The issue with over confidence however is actually a very minute part of the real problem. The only thing over confidence does is play host to the actual performance menace. If this is starting to sound like a game of connect the dots, well, it is. You see the menace is much less apparent without its host to foster it and make it feel like a safe, somewhat instinctive response. But, what is this so called menace?

The menace is loss of control. To reiterate, players commonly invoke excuses whenever they can in what they unconsciously assume keeps their confidence up, sort of like a defense mechanism for the ego. By doing so however, a new beast is unleashed that is much nastier and immediately damaging than a mere decline in confidence. That beast is a loss of grip on the situation. You see, when you start to call things “random” you're conceding that what happened was out of your control. You set yourself up in a position that is impossible to overcome. Continually, frag after frag you tell yourself it couldn't be helped and you wonder why you can't turn things around. It's simple though, you can't turn things around because you're not putting anything in your hands. You end up relying on the other player or team to do all of the playing for you. And thinking logically, it's much easier to control something with your hands than with hope now isn't it? But how can we take control of the situation?

There are various different techniques one can align oneself with to cleanse the plague of uncontrollability, so I will stick with my own personal favorites here. First of all, you need to get it in your head that there is nothing to take back; in fact, you never lost control in the first place. Instead of complaining about the poor registry on the three dollar server and that shot that clearly hit, sit back and ask yourself if you did the absolute most to increase your chances in the situation. Now when I say absolute most I don't necessarily mean how good was your aim, I mean was there anything you did before the confrontation that lead to your arrival at that specific time? Unless you're Mr. Perfect, there is likely a whole series of events prior to the event at hand, which, if optimized slightly could have altered or even won you the battle before it even began. This sort of approach has always worked for me, as I have yet to play a perfect game and find nothing wrong with the way I performed.

There are cases however where you do your job pre-confrontation very well and yet someone “lucks out” to take you down. You know what I like to do in these situations? Demand more of myself. If I took five shots on my opponent and got him down to one hit point and he knocks me out with his last bullet, which also happens to be the only one he connects with, instead of complaining about luck I'll sit back for a second and speak critically of myself “I should have got him with my first two [bullets].” This is another way to take a seemingly out of control event and put it solely at your discretion. Becoming more demanding of your own actions is a great start, but some may have difficulty knowing what to demand, so I'll share another little trick I utilize from time to time called reverse role playing.

For those that don't know, role playing in such a context is when you put yourself in someone else's shoes and imagine what it's like to be them for a moment. One of my favorite things to do when I start to feel as if the game is out of reach and hopelessly out of my control is to do the reverse and ask myself if there would be a chance at success if my most admired player was in my position. No matter how hopeless the situation seems, something about envisioning one of the best players in the world taking charge of the very same hopeless situation that I have gotten myself into inspires and motivates me to play better. I think this is because I become one hundred percent unflinchingly convinced that one player can have enough impact on a game to make anything happen.

If instead of listening to all that was just said you are trying to come up with ways in which to break these methods, then you're already on the wrong path. Nothing works unless you believe it, so you have to push aside your ego in situations and honestly recognize that the outcome of the game is up to you. Without mistakes there would be little to improve upon, so the next time someone takes you down in a critical situation don't reach for excuses, look for reasons. It's ok to feed your ego from time to time though, as there is such thing as being overly critical of oneself. When you're feeling such self-induced pressure and another lame scenario passes you by, try to smirk at what happened. Go ahead, laugh just a tiny bit and bask in the realization that little does he know, there's no way you're going to let it happen again. Because unlike him, you never say "random."

Tuesday, September 28, 2010

Basic Counter Strike Guides and Tactics




Counter Strike Guides tutorials strategies and Tactics

Basic CS tactics

Let me start by stating a few things:

1. Some veteran CS players might take offense to someone who is routinely at the bottom of the scoreboard preaching CS tactics to you. If so, then feel free not to read this.

2. (and this is in no way, shape, or form an insult): CS has nothing on Natural Selection in the way of Tactics. Once you learn the maps in CS, even these basic strats can win a game everytime (random headshots aside). Being an able NS commander, I feel I can give adequate info on how not to get chewed into cat-food every round.

3. Just like in NS, I will piss and moan in game if people are doing bone-head things. I will be even harder on the few NS players who have migrated a bit to CS. EVEN MORE SO if I've ever seen you in the command chair during an NS game. You should already know this stuff.

And here we go:

1. Buddy system: I can't stress this enough. You shouldn't be anywhere without a buddy unless your only goal is to make a bunch of noise as a distraction. If you get taken out before you can realy any info to your team, you have failed to bring anything to your team. All they have to work with is what gun you got killed with.

2. Flashes: unless you are flat-broke, EVERY SINGLE player on your team should have two flashes. This game isn't meant for you to wade into three camping enemies and gun them all down without dying. It's meant for you to use their lack of mobility to your advantage.

3. Flashes #2: Call for flashes if you are out. Don't round a blind corner without one unless it just isn't available.

4. Flashes #3: Don't let flashes go to waste because you know it might not have been effective as much as you'd hoped. At least use the opportunity to get a peak around the corner, or to setup for another flash.

5. Terrorists on bomb-sites: Ts CANNOT afford to get caught in gun-fights for any length of time. It then comes down to a straight death-match. When up against someone who has the advantage of more accurate fire: you will most likely lose. It's a gamble you shouldn't be taking.

6. Flanking: Gives me a warm-fuzzy. Pinned down, but know another way around the back/side? One guy keeps them busy, the others go around. The one guy can make a whole bunch of noise to mask the approach of the other team. Straight-up fights are for suckers. I find shooting someone in the back of the head is much more satisfying then cramming my barrel into his chest hoping he dies before I do.

7. Being pinned-down (goes back to 5): If two of your teammates round a corner and get picked off by snipers, what should you do? If you said, "Run right after them and try to kill the sniper" then just let me know and I'll shoot you in the face. At least then the CTs won't get any money from your death. Oh, and if you do this when you have the bomb, I'll knife you every round for 6 months (wyz said I could).

8. Blocking: If a teammate gets into a fire-fight and needs to retreat, don't block him by trying to get in your own bullets. Make his escape as easy as possible. Even if he has 3 HP, he's still a body that you need to win.

9. Listen, listen, listen: there's a long buy-time for a reason. If a plan is made, and you ask why everyone is running a certain way, then you have failed even the most basic concept of "tactics." (PS: shoot the hive).

10. Thunder boots are for Zeus, not CS players: I shouldn't have to even explain this one.

11. Cover your six: If there's 4 T's/CT's in a group and no one is watching the rear, you're asking to get reamed by a sneaky enemy. Watch your radar, if you're in the back make sure to stop any lead from landing there.

12. Rushing: Ts go for a bomb rush, you have the bomb. You get to the site and it's crawling with CTs. What do you do? Plant the bomb. If the guy planting the bomb gets killed and you were closest to him, what do you do? Plant the bomb.

The whole point of a rush is to get the bomb down before the CTs can get into defensible positions. You have teammates that should be doing the shooting for you, let them. Having the bomb down is a powerful weapon in itself. That ticking drives the CTs to run in to disarm it. They will even run in one-by-one if they aren't thinking right.

A basic NS strat I learned the hard way is: when faced with a superior foe, force him into a position where he either:
1. has to meet you in combat on your terms.
2. has been stripped of his ability to determine the outcome of the game.

If CT's are busy trying to pick off randomly firing Ts: they can't disarm the bomb. You don't have to kill them, you just have to keep them busy (Fade killing/neutralizing 101).Counter Strike Guides and Tactics

http://ezinearticles.com/?Basic-Counter-Strike-Guides-and-Tactics&id=5057293
www.counterstrikeguides.blogspot.com

Thursday, September 23, 2010

The Mindset of a ProGamer


I would like to present to you the article on values and the general mood of the psychological condition to be competitive and win the CS. In this creative use snippets of interviews masthead CS players from all over the world, as well as the logical continuation of some basic psychological principles expressed in a fairly well-known among the American Community of West creative "The Way Of The Gun" (released in GotFrag'e in mid-2005) .NiP - winners KODE5


The network has not stopped the debate by the parties regarding the present situation in the country KODE5 winners, Sweden. Swedes hesitant games at WCG 2006 (weakly expressed by the victory over Hoorai and EG, and the Pentagram lost in the final of the tournament) But, having examined the matter more closely, we
understand what is the case and that such discussions will not cease. To that NiP (we can consider any period in the history of CS and any command-champion - DoP, 3D, eoL, X3, coL, NiP, the meaning of this is not changed) lose the match for the match is not the most famous opponents, is not talking about them instability, but of the wrong attitude and unwillingness by 100%.
What might say, the mood has always played the dominance of the highest achievements in sport. I do not want, like many authors of the articles assert that the one who desire to win will be the champion. This is silly. You will never win if you play with the team stronger, andyou just hope for the faith in himself. I am talking about a situation where the professionals agree, experience and capabilities that are at the highest possible positions. In this case, to prepare themselves for the decisive game - a crucial stage. Perhaps many will recall the interview leader
EYE - "Hyper'a" after their victory at CPL Summer 2004 over SK (SK @ EYE de_inferno 13-5).
For those who are in the tank, he said: "Show them no respect. Just play your own game and stick to that. Show them no respect. The minute you show them respect, they will run over you, like a train."
Of course this is only his own views and his way to tune to the game ...
Coach Mike Tyson, Case Damoto argued that higher achievements in sport is crucial ability to send your own anger in the right direction. According to him, the victory at 30% is from the experiences and skills of 40% of the training and 30% of the mood. The correct attitude is several times can increase the overall efficiency of the organism, reaction, etc. And in a game like this is important CS. Will nervous - adrenaline and ephedrine would you disservice to the "blocking majority signal
from your brain to the nerve terminals, and vice versa. As a result - loss of reaction rate and the inability to soberly assess the situation. Too uspokoites - the same. But the human body is not a machine, so never be sure that once reached the maximum, you can re-configure itself in this way before the next game. Hence, we see the masthead as players finish the game with the
accounts for 0-12 (vesslan @ CPL 2002), 2-15 (CAL shaGuar @ I-5 Season 3D vs coL, HeatoN @ CPL WT UK vs NoA). In the west it is called on and off day. Perhaps, in a case here and plays a role luck, but naively claim that the person carrying over
15 rounds and only so he took 7-8 fighting 1vs3 and 1vs4. Examples are numerous 3D| Moto @ WCG2004 - generally known more as a player strategist, many are perplexed, as itgenerally still keep in Team3D. But everyone remembers THAT HE DID at the WCG. One only 1vs4 round against SK what does. But this is just a small episode. You can continue to: 3D | Method vs coL @ GGL Americup LAN Final, fRoD vs 4kings @ CPL Winter 2004, SK | Ahl @ Nolellva Digital ... You can mention the names of many Russian players, but it is only lengthen the list. Overall, I would like to finish the author's part of MY personal conclusion: tactics and training,
experience and skills, desire and dedication sport - made from a professional person. In a sense, this pyramid, basis. Correct same attitude - is that the pyramid roof timbers, special spiritualcondition,concluding all previous learning and making layers of professional champion.NiP for WCG2006: zet, robban, walle, ins, spawn
I will not particularly embed itself, but if you are interested, psychologists long enough already proved contrast psychology and mentality of the average person from the athlete's psychology, and
no matter which of the sport it is, boxing, dance sports or computer games - the constant desire to win and to the supreme achievements of forms he sustained perception of the world around strikingly different from ordinary consumer *. Yes, and recently - recently, we have seen at the scene of CS raided yet few Asian team. Representatives of those people were very successful in
many nominations, but before CS earlier case is not reached. Once this happens, a lot of foreign portals (including my favorite GotFrag) tried to look at the Asian kibersportivnuyu school closer,and I would not want to dramatize, but here, I think their mentality has played a special role in the formation of everything that is not similar style games, who still do not understand many Europeans. In general, as representatives of people who spend much more time in quiet contemplation of peace, meditation and introspection, Asians could not fit in order to become champions.
At the finish part of the copyright and to submit to you Part 2 - It is based on interviews masthead players from all over the world and ways to adjust their touches on the game. (More fragments used creative "The Mindset of a ProGamer" from the portal esportsea.com)


Anyone who is familiar with the phenomenon of the early losers, know what the feelings are emerging rapidly after hitting the mesh surgery and what they can galvanize you. Probably one of the world vpechatlivshih falls - the one that made NoA, after falling in Saturday at the CPL Winter 2004. They became the only team, which won the tournament of this magnitude luzerskoy grid. This is what about the psychological pressure of such a leader, they said - Jorgen "XeqtR" Johannesen: "I would have lied, if would argue that not feel any psychological pressure, playing at such a high level. But nothing can compare with the pressure and those requirements that I did to myself predyavlyayu. "

NoA and Team3D - one of the most famous teams, who have a loud victory and defeat equally loud. How did they react to failures, when everyone expects from them, only victory?


Dave "Moto" Geffon: "At the present difficult to come to terms with the early losers, but the real pros should be able to fully concentrate on the coming match. Big championships At no time let the tears and despair, thinking about the previous game because it should not waste a minute - remember, you need only one chance to remain among the contestants, so to defer unnecessary dismantling then. "

Another of the masthead players - Christian "vilden" Lidstrom. Coming to the promised sky as a young star EYE, it soon found itself in NiP, to resign later in SK and become a champion and CPL Summer 2005 CPL Winter 2005. During his career, he has experienced a lot, successes and failures. Can and should the path travelled athlete to change his psychology - he responded to that question.
Christian "vilden" Lidstrom: "Of course, your outlook changed slightly since you first reach its ultimate goal - to me in CS that end, it was to become the champion of the World. This is not a positive effect on you, but it is very difficult to motivate yourself when you reached the summit. How many say, is not the most difficult to reach the peak, and stay on it. "

As in many other sports, and self-confidence in his equipment - an important factor for success during their trip to the championship. You can imagine that the champions Formuly1 acted on other people's machines or vyprashivali bosses from other race car garages "pokatatsya Race"? Also in kibersporte, devaysah confidence in their knowledge and their characteristics allows the full exercise all of their skill. That is the view vilden 'but on the matter.

Christian "vilden" Lidstrom: "Have THEIR Master - it is very important for me. Even since I started playing CS more or less professionally, I just tried to play at their devaysah. I know your head, your settings, but is I change the mouse or carpet, lost my confidence and that is why I will use my IE 3.0 and Icemat until they are no longer acceptable to me. It is also very important to me, my landing at the table. I spend a lot of time trying to configure himself playing my place and only convenient ustroivshis, start to the game. "


Sports psychology - one of the most dangerous weapon that you can use. A lot of the mast and were the best players in other sports, until you started playing CS. Each of them has its own way to find that quality, but the main thing that they have not stopped halfway and listened to by themselves.



* Again would like a reservation, I do not think kibersportom hanging in the club with beer and muscle in every game in succession, with elements of the selection of permanent money from small children. It is very difficult to establish any clear notion of kibersporte, given his youth and the fact that even the best kibersportsmeny (we are not talking about starkrafte =) earn more money than any of their peers enterprising.

Virtus.Pro Cat Fake to B [strategy]

>>>>>>>>>>>>>>>>>>>>Virtus.pro<<<<<<<<<<<<<<<<

Saturday, September 18, 2010

CS programs scripts tools models cfgs mousefix zbot bugs colour binds guis mouse rates

THIS collection contains
scripts, tools, models, cfgs, mousefix, bugs, money chart, reflex, muscle memory,usb hack, ventrilo 2.3.0 and 3.0.1, zbot, mouserate-s, maps,bot waypoints pack and many more...



DOWNLOAD LINKS
http://www.filesonic.com/file/19554315/CS programs,scripts,tools,models,cfgs,mousefix,,.part1.rar
http://www.filesonic.com/file/19556217/CS programs,scripts,tools,models,cfgs,mousefix,,.part2.rar
http://www.filesonic.com/file/19576075/CS programs,scripts,tools,models,cfgs,mousefix,,.part3.rar

Saturday, September 11, 2010

Virtus Pro CT Pistol STRATEGY

Good tactic what do you think ?

New guides soon to be uploaded

TRICK OF THE DAY !!!!!!!!!!!


It is better to aim HIGH and miss than to aim LOW and hit :)

Thursday, September 9, 2010

It is hard to be a gamer :D

It is hard to be a progamer isn't it ? :D

Walle and Zet selected premium POV demos

You can download Walle and Zet selected premium POV demos them only here !!
PREMIUM QUALITY POVs the best demos of the two players.
Become pro watch and learn :)

DOWNLOAD LINKS !!!!!!

http://www.filesonic.com/file/18797855/walle+zet THE BEST PREMIUM DEMOS.part1.rar
http://www.filesonic.com/file/18798341/walle+zet THE BEST PREMIUM DEMOS.part2.rar
http://www.filesonic.com/file/18799627/walle+zet THE BEST PREMIUM DEMOS.part3.rar

Saturday, September 4, 2010

Advanced wallbanging [SKILLS]

Counter strike 1.6
10 de_nuke wallbang/spam tricks

DOWNLOAD LINK
http://www.filesonic.com/file/18604399/ADVANCED WALLBANGING.rar

enjoy :P

surf tutorial by psh

Thursday, September 2, 2010

tao cs ! exclusive

The Art of Counter-Strike - Vol I full cs guide only here !


* Competitive play explained by two of the game's legends
* Every aspect of Counter-Strike 1.6 explained in depth
* The game’s innermost secrets revealed
* Over 200 pages of content, over 50 minutes of video footage
* The most extensive study of competitive counter-strike
ever undertaken



DOWNLOAD LINKs
http://www.filesonic.com/file/18196455/THE ART OF CS VOL1.part1.rar
http://www.filesonic.com/file/18259531/THE ART OF CS VOL1.part2.rar
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http://www.filesonic.com/file/18152835/THE ART OF CS VOL1.part6.rar
http://www.filesonic.com/file/18265947/THE ART OF CS VOL1.part7.rar

Tuesday, August 24, 2010

New guides coming soon :)

I came back from vacation so expect new guides very soon (hit)

Saturday, August 7, 2010

EG Lin - Lektion


EG Lin Cs guide demos+ingame sound
nuke,inferno,forge,tuscan,train,russka
+ bonus
HOT HOT HOT HOT HOT HOT HOT HOT HOT HOT HOT HOT

Download Link:
http://www.filesonic.com/file/16320939/EG - Lin CS Lektion.rar

Thursday, August 5, 2010

moving skills and jumping guides

BETTER MOVING = HARD TO KILL
This collection contains:
EG | n0thing moving skills de_train
karpov ladder moving/jumping/tricks
iranian gamers jump guide
bhop,countjump,long jump
surf tutorial
nuke big rock/truck jump
nuke roof to rock jump
fisker jump guide
edge bug guide
nuke rock jump wothout losing hp
[]bside_jump_tutorials
de_nuke pipe surfing
de_train moving skills
+some jumping demo guides


DOWNLOAD LINKS:
http://www.filesonic.com/en/file/16179249/MOVING_AND_JUMPING_guide_pack.part1.rar
http://www.filesonic.com/en/file/16176191/MOVING_AND_JUMPING_guide_pack.part2.rar
http://www.filesonic.com/en/file/16177171/MOVING_AND_JUMPING_guide_pack.part3.rar
http://www.filesonic.com/en/file/16174519/MOVING_AND_JUMPING_guide_pack.part4.rar
http://www.filesonic.com/en/file/16174509/MOVING_AND_JUMPING_guide_pack.part5.rar
http://www.filesonic.com/en/file/16178513/MOVING_AND_JUMPING_guide_pack.part6.rar

Saturday, July 31, 2010

strategies and nades collection part 1

this collection Contains:nade and strategy guides
Do you want to improve your gameplay ??

NADEEEEEEEEEEEE
de_forge flashes
inferno flashes
intense nade guide
nuke nade tricks
dust 2 nading
train flashes
up to 34 different NADING VIDEOS
STRATEGIES
strategies for every map inferno,dust2,nuke,train,cbble,tuscan etc..
DOUBLE POSSIsions for inferno,dust2,nuke,train,cbble,tuscan
more than 200 strategy videos
top teams tactics are now revealed ! ! !EG,alternate aTTaX,mousesports,coL,fnatic,SK,4kings,JMC,Virtus PRO,SK and many more
BONUS !
razer sad playb00ks and guides

DOWNLOAD LINKS HERE ! !!
http://www.sharingmatrix.com/file/15399887/Counter_strike_strategies_and_nade_guides.part1.rar
http://www.sharingmatrix.com/file/15395141/Counter_strike_strategies_and_nade_guides.part2.rar
http://www.sharingmatrix.com/file/15394821/Counter_strike_strategies_and_nade_guides.part3.rar
http://www.sharingmatrix.com/file/15399297/Counter_strike_strategies_and_nade_guides.part4.rar

Friday, July 30, 2010

Wednesday, July 21, 2010

Aim and shooting guides compilation

Aim and shooting guides compilation HOT HOT HOT !
contains:
Aim demo
5 different awp guides
muscle memory map
NiP weapons guide
savage guide
desert eagle guide
paN alternate aTTax aim control
usp rollback tecnique
and many more..
EXCLUSIVE ! !
DoWNLOADING LINKS HERE !
http://www.sharingmatrix.com/file/13929595/Aim_And_Shooting_tutorials.part1.rar
http://www.sharingmatrix.com/file/13928707/Aim_And_Shooting_tutorials.part2.rar
http://www.sharingmatrix.com/file/13932249/Aim_And_Shooting_tutorials.part3.rar
http://www.sharingmatrix.com/file/13933019/Aim_And_Shooting_tutorials.part4.rar
http://www.sharingmatrix.com/file/13935721/Aim_And_Shooting_tutorials.part5.rar
http://www.sharingmatrix.com/file/13935113/Aim_And_Shooting_tutorials.part6.rar

GB James guide HOT !!

GB James instructional demos+ingame sound
a lot of tactics strategies etc..

http://www.sharingmatrix.com/file/13869279/GB_JAME^S.part1.rar
http://www.sharingmatrix.com/file/13870051/GB_JAME^S.part2.rar
http://www.sharingmatrix.com/file/13870149/GB_JAME^S.part3.rar

Tuesday, July 20, 2010

Strategies and books + text guides compilation

Strategies and books + text guides compilation
contains:
all about skill
absolutes cstrike guide
progamer psychology
grenading info
flash lanes
fps tweaks
flashing
from online to lan
baiting
amx comands
lethal cs guides
gotfrag prime all articles

bossi's help sound triggers
and many more...

http://www.sharingmatrix.com/file/13832215/text_Guides_strats_and_books.part1.rar
http://www.sharingmatrix.com/file/13832119/text_Guides_strats_and_books.part2.rar

Spamspots

Wallbang , Spamspots compilation part 1
contrains:
VIDEOS
dust2 nuvoids spam spots remake
nuvoid premium spam spot video
nuvoid spams dust2
nuvoid spams inferno
shizz and nuvoids spamspots movie
SK insider all movies inferno,dust2,nuke,train,cbble,cplmill,
also PICTURES,insider demos
premium de_train CT spawn to little leader spam
darkstarrr spamspots de_cpl_fire de_dust2 de_forge de_train de_cpl_strike de_tuscan de_inferno de_nuke _russka




http://www.sharingmatrix.com/file/13822787/WALLBANGING.part1.rar
http://www.sharingmatrix.com/file/13823143/WALLBANGING.part2.rar
http://www.sharingmatrix.com/file/13824125/WALLBANGING.part3.rar
http://www.sharingmatrix.com/file/13824519/WALLBANGING.part4.rar
http://www.sharingmatrix.com/file/13825665/WALLBANGING.part5.rar
http://www.sharingmatrix.com/file/13826125/WALLBANGING.part6.rar
http://www.sharingmatrix.com/file/13826599/WALLBANGING.part7.rar
http://www.sharingmatrix.com/file/13826141/WALLBANGING.part8.rar

Monday, July 19, 2010

Up to 25GB Counter Strike guides,tricks,tools,strategies,books,videos,instruction videos,maps,frag movies and so on

The best counter strike guides tricks tips movies strategies blog

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