Tuesday, September 28, 2010

Basic Counter Strike Guides and Tactics




Counter Strike Guides tutorials strategies and Tactics

Basic CS tactics

Let me start by stating a few things:

1. Some veteran CS players might take offense to someone who is routinely at the bottom of the scoreboard preaching CS tactics to you. If so, then feel free not to read this.

2. (and this is in no way, shape, or form an insult): CS has nothing on Natural Selection in the way of Tactics. Once you learn the maps in CS, even these basic strats can win a game everytime (random headshots aside). Being an able NS commander, I feel I can give adequate info on how not to get chewed into cat-food every round.

3. Just like in NS, I will piss and moan in game if people are doing bone-head things. I will be even harder on the few NS players who have migrated a bit to CS. EVEN MORE SO if I've ever seen you in the command chair during an NS game. You should already know this stuff.

And here we go:

1. Buddy system: I can't stress this enough. You shouldn't be anywhere without a buddy unless your only goal is to make a bunch of noise as a distraction. If you get taken out before you can realy any info to your team, you have failed to bring anything to your team. All they have to work with is what gun you got killed with.

2. Flashes: unless you are flat-broke, EVERY SINGLE player on your team should have two flashes. This game isn't meant for you to wade into three camping enemies and gun them all down without dying. It's meant for you to use their lack of mobility to your advantage.

3. Flashes #2: Call for flashes if you are out. Don't round a blind corner without one unless it just isn't available.

4. Flashes #3: Don't let flashes go to waste because you know it might not have been effective as much as you'd hoped. At least use the opportunity to get a peak around the corner, or to setup for another flash.

5. Terrorists on bomb-sites: Ts CANNOT afford to get caught in gun-fights for any length of time. It then comes down to a straight death-match. When up against someone who has the advantage of more accurate fire: you will most likely lose. It's a gamble you shouldn't be taking.

6. Flanking: Gives me a warm-fuzzy. Pinned down, but know another way around the back/side? One guy keeps them busy, the others go around. The one guy can make a whole bunch of noise to mask the approach of the other team. Straight-up fights are for suckers. I find shooting someone in the back of the head is much more satisfying then cramming my barrel into his chest hoping he dies before I do.

7. Being pinned-down (goes back to 5): If two of your teammates round a corner and get picked off by snipers, what should you do? If you said, "Run right after them and try to kill the sniper" then just let me know and I'll shoot you in the face. At least then the CTs won't get any money from your death. Oh, and if you do this when you have the bomb, I'll knife you every round for 6 months (wyz said I could).

8. Blocking: If a teammate gets into a fire-fight and needs to retreat, don't block him by trying to get in your own bullets. Make his escape as easy as possible. Even if he has 3 HP, he's still a body that you need to win.

9. Listen, listen, listen: there's a long buy-time for a reason. If a plan is made, and you ask why everyone is running a certain way, then you have failed even the most basic concept of "tactics." (PS: shoot the hive).

10. Thunder boots are for Zeus, not CS players: I shouldn't have to even explain this one.

11. Cover your six: If there's 4 T's/CT's in a group and no one is watching the rear, you're asking to get reamed by a sneaky enemy. Watch your radar, if you're in the back make sure to stop any lead from landing there.

12. Rushing: Ts go for a bomb rush, you have the bomb. You get to the site and it's crawling with CTs. What do you do? Plant the bomb. If the guy planting the bomb gets killed and you were closest to him, what do you do? Plant the bomb.

The whole point of a rush is to get the bomb down before the CTs can get into defensible positions. You have teammates that should be doing the shooting for you, let them. Having the bomb down is a powerful weapon in itself. That ticking drives the CTs to run in to disarm it. They will even run in one-by-one if they aren't thinking right.

A basic NS strat I learned the hard way is: when faced with a superior foe, force him into a position where he either:
1. has to meet you in combat on your terms.
2. has been stripped of his ability to determine the outcome of the game.

If CT's are busy trying to pick off randomly firing Ts: they can't disarm the bomb. You don't have to kill them, you just have to keep them busy (Fade killing/neutralizing 101).Counter Strike Guides and Tactics

http://ezinearticles.com/?Basic-Counter-Strike-Guides-and-Tactics&id=5057293
www.counterstrikeguides.blogspot.com

Thursday, September 23, 2010

The Mindset of a ProGamer


I would like to present to you the article on values and the general mood of the psychological condition to be competitive and win the CS. In this creative use snippets of interviews masthead CS players from all over the world, as well as the logical continuation of some basic psychological principles expressed in a fairly well-known among the American Community of West creative "The Way Of The Gun" (released in GotFrag'e in mid-2005) .NiP - winners KODE5


The network has not stopped the debate by the parties regarding the present situation in the country KODE5 winners, Sweden. Swedes hesitant games at WCG 2006 (weakly expressed by the victory over Hoorai and EG, and the Pentagram lost in the final of the tournament) But, having examined the matter more closely, we
understand what is the case and that such discussions will not cease. To that NiP (we can consider any period in the history of CS and any command-champion - DoP, 3D, eoL, X3, coL, NiP, the meaning of this is not changed) lose the match for the match is not the most famous opponents, is not talking about them instability, but of the wrong attitude and unwillingness by 100%.
What might say, the mood has always played the dominance of the highest achievements in sport. I do not want, like many authors of the articles assert that the one who desire to win will be the champion. This is silly. You will never win if you play with the team stronger, andyou just hope for the faith in himself. I am talking about a situation where the professionals agree, experience and capabilities that are at the highest possible positions. In this case, to prepare themselves for the decisive game - a crucial stage. Perhaps many will recall the interview leader
EYE - "Hyper'a" after their victory at CPL Summer 2004 over SK (SK @ EYE de_inferno 13-5).
For those who are in the tank, he said: "Show them no respect. Just play your own game and stick to that. Show them no respect. The minute you show them respect, they will run over you, like a train."
Of course this is only his own views and his way to tune to the game ...
Coach Mike Tyson, Case Damoto argued that higher achievements in sport is crucial ability to send your own anger in the right direction. According to him, the victory at 30% is from the experiences and skills of 40% of the training and 30% of the mood. The correct attitude is several times can increase the overall efficiency of the organism, reaction, etc. And in a game like this is important CS. Will nervous - adrenaline and ephedrine would you disservice to the "blocking majority signal
from your brain to the nerve terminals, and vice versa. As a result - loss of reaction rate and the inability to soberly assess the situation. Too uspokoites - the same. But the human body is not a machine, so never be sure that once reached the maximum, you can re-configure itself in this way before the next game. Hence, we see the masthead as players finish the game with the
accounts for 0-12 (vesslan @ CPL 2002), 2-15 (CAL shaGuar @ I-5 Season 3D vs coL, HeatoN @ CPL WT UK vs NoA). In the west it is called on and off day. Perhaps, in a case here and plays a role luck, but naively claim that the person carrying over
15 rounds and only so he took 7-8 fighting 1vs3 and 1vs4. Examples are numerous 3D| Moto @ WCG2004 - generally known more as a player strategist, many are perplexed, as itgenerally still keep in Team3D. But everyone remembers THAT HE DID at the WCG. One only 1vs4 round against SK what does. But this is just a small episode. You can continue to: 3D | Method vs coL @ GGL Americup LAN Final, fRoD vs 4kings @ CPL Winter 2004, SK | Ahl @ Nolellva Digital ... You can mention the names of many Russian players, but it is only lengthen the list. Overall, I would like to finish the author's part of MY personal conclusion: tactics and training,
experience and skills, desire and dedication sport - made from a professional person. In a sense, this pyramid, basis. Correct same attitude - is that the pyramid roof timbers, special spiritualcondition,concluding all previous learning and making layers of professional champion.NiP for WCG2006: zet, robban, walle, ins, spawn
I will not particularly embed itself, but if you are interested, psychologists long enough already proved contrast psychology and mentality of the average person from the athlete's psychology, and
no matter which of the sport it is, boxing, dance sports or computer games - the constant desire to win and to the supreme achievements of forms he sustained perception of the world around strikingly different from ordinary consumer *. Yes, and recently - recently, we have seen at the scene of CS raided yet few Asian team. Representatives of those people were very successful in
many nominations, but before CS earlier case is not reached. Once this happens, a lot of foreign portals (including my favorite GotFrag) tried to look at the Asian kibersportivnuyu school closer,and I would not want to dramatize, but here, I think their mentality has played a special role in the formation of everything that is not similar style games, who still do not understand many Europeans. In general, as representatives of people who spend much more time in quiet contemplation of peace, meditation and introspection, Asians could not fit in order to become champions.
At the finish part of the copyright and to submit to you Part 2 - It is based on interviews masthead players from all over the world and ways to adjust their touches on the game. (More fragments used creative "The Mindset of a ProGamer" from the portal esportsea.com)


Anyone who is familiar with the phenomenon of the early losers, know what the feelings are emerging rapidly after hitting the mesh surgery and what they can galvanize you. Probably one of the world vpechatlivshih falls - the one that made NoA, after falling in Saturday at the CPL Winter 2004. They became the only team, which won the tournament of this magnitude luzerskoy grid. This is what about the psychological pressure of such a leader, they said - Jorgen "XeqtR" Johannesen: "I would have lied, if would argue that not feel any psychological pressure, playing at such a high level. But nothing can compare with the pressure and those requirements that I did to myself predyavlyayu. "

NoA and Team3D - one of the most famous teams, who have a loud victory and defeat equally loud. How did they react to failures, when everyone expects from them, only victory?


Dave "Moto" Geffon: "At the present difficult to come to terms with the early losers, but the real pros should be able to fully concentrate on the coming match. Big championships At no time let the tears and despair, thinking about the previous game because it should not waste a minute - remember, you need only one chance to remain among the contestants, so to defer unnecessary dismantling then. "

Another of the masthead players - Christian "vilden" Lidstrom. Coming to the promised sky as a young star EYE, it soon found itself in NiP, to resign later in SK and become a champion and CPL Summer 2005 CPL Winter 2005. During his career, he has experienced a lot, successes and failures. Can and should the path travelled athlete to change his psychology - he responded to that question.
Christian "vilden" Lidstrom: "Of course, your outlook changed slightly since you first reach its ultimate goal - to me in CS that end, it was to become the champion of the World. This is not a positive effect on you, but it is very difficult to motivate yourself when you reached the summit. How many say, is not the most difficult to reach the peak, and stay on it. "

As in many other sports, and self-confidence in his equipment - an important factor for success during their trip to the championship. You can imagine that the champions Formuly1 acted on other people's machines or vyprashivali bosses from other race car garages "pokatatsya Race"? Also in kibersporte, devaysah confidence in their knowledge and their characteristics allows the full exercise all of their skill. That is the view vilden 'but on the matter.

Christian "vilden" Lidstrom: "Have THEIR Master - it is very important for me. Even since I started playing CS more or less professionally, I just tried to play at their devaysah. I know your head, your settings, but is I change the mouse or carpet, lost my confidence and that is why I will use my IE 3.0 and Icemat until they are no longer acceptable to me. It is also very important to me, my landing at the table. I spend a lot of time trying to configure himself playing my place and only convenient ustroivshis, start to the game. "


Sports psychology - one of the most dangerous weapon that you can use. A lot of the mast and were the best players in other sports, until you started playing CS. Each of them has its own way to find that quality, but the main thing that they have not stopped halfway and listened to by themselves.



* Again would like a reservation, I do not think kibersportom hanging in the club with beer and muscle in every game in succession, with elements of the selection of permanent money from small children. It is very difficult to establish any clear notion of kibersporte, given his youth and the fact that even the best kibersportsmeny (we are not talking about starkrafte =) earn more money than any of their peers enterprising.

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Saturday, September 18, 2010

CS programs scripts tools models cfgs mousefix zbot bugs colour binds guis mouse rates

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Saturday, September 11, 2010

Virtus Pro CT Pistol STRATEGY

Good tactic what do you think ?

New guides soon to be uploaded

TRICK OF THE DAY !!!!!!!!!!!


It is better to aim HIGH and miss than to aim LOW and hit :)

Thursday, September 9, 2010

It is hard to be a gamer :D

It is hard to be a progamer isn't it ? :D

Walle and Zet selected premium POV demos

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Saturday, September 4, 2010

Advanced wallbanging [SKILLS]

Counter strike 1.6
10 de_nuke wallbang/spam tricks

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surf tutorial by psh

Thursday, September 2, 2010

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